10.29.2009

Ratchet and Clank: A Crack In Time Concepts





























Here are some very early blue sky concepts from the game I worked on last year before departing. I don't know if these made it in the final game.







16 comments:

Matthew Scheuerman said...

awesome brushstrokes and scale throughout. Foilage is great too.

BTW what's a blue sky concept?

Brian Yam said...

Thanks Matt. Blue sky for concept art is basically developing a visual idea without regarding to limitations of any kind. We can come up with anything at this point that can inspire designers to more specific visuals later on. Anything goes!

Simon Scales said...

Hey Brian...hope your well man!! these are great - really dig the colors and mood in the top 2

andrewQuintiliani said...

Really great stuff. This is always my favorite part of any project, throwing out crazy ideas and lofty designs.

Jason Scheier said...

yeah!! i'm super happy you posted these! beautiful use of lighting and color!

Brian Yam said...

Thanks! I'm glad you guys enjoy it. I think I cranked out cooler images than what I did for Uncharted. The beginning stages are the best!

Jason- we should get dinner soon!

Bryan Wynia said...

Amazing work Brian. Love the freedom to these images.

paint paint paint said...

These are great! The compositions and shapes read so well, thanks for sharing.

sebastian meyer said...

Sweet farkking enviros! Love the first one, it has such a beautiful playfulness to it without being one bit tacky.

Great work!

Brian Yam said...

Thanks Sebastian. I had fun with these. I did feel that I was borderlining tacky when turquoise wad used. I'm glad you didn't find it tacky. :)

Carmen Chow said...
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abhishek singh said...

FANTASTIC STUFF!!

Ang said...

loving the 2nd one.. such a nice atmospheric quality to it! awesome job brian!!!

kanishk said...

these are great - really dig the colors.


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Anonymous said...

huhu

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