10.22.2009

Uncharted 2 stuff






















Uncharted 2 is out so I can show some of the things I worked on. Since I came in late into the project, there's not much stuff worth showing. I did mostly concepts for outsourcing and some small tasks left over. Here are a few things below:
The top image was a pre-visualization on the gate to Shangri-la in the Gompa tunnel and it's animation mechanics below that.
The next two are sketches for one of the dig-temple doorway designs and the SLA crossbow ortho used later in the game.
The last two were most fun to do. These were some of the texture images were mimicking the cheesy Bollywood posters in the Nepal Warzone level. You have to look carefully in the level to find theseI had to make these look really bad in a good way if that makes sense.
(Yes, that is Rodrigo in the poster in case you were wondering)
Enjoy!






9.18.2009

Just for fun...




Something different from the same 'ole, same 'ole concepty stuff.

9.16.2009

September update






Sorry I haven't been posting since the last month. Things at work are winding down for now. On the sideline, I've been asked to develop a tutorial with a publication and also involved with another art publication in Asia who is doing an article on my work. These things are keeping me busy at the moment, but more things to come my way soon. I also have to thank my buddy Stuart Kim for helping me facelift my website and for making it "visible" on the internet. God bless you Stu!
Two great games and two great companies which I had an honor of contributing on the last year and currently are releasing their games soon. Ratchet and Clank: A Crack In Time and Uncharted 2: Among Thieves will be out this fall. These two games should be good! Please check them out.
In the meantime, thanks for being patient with my slow posts. I'll have something up soon! ;)
Cheers.







8.14.2009

Quickie


Snuck a quick one in before I left work today. I didn't plan to finish it, but left some of the anatomy of how this began. Goodnight!

8.13.2009

Stress relief



Sorry for the lack of posts lately. This is something for myself after months of crunch. Enjoy.

6.04.2009

Blue Brush


I had some down time today. Here is a sketch from my desk at Naughty Dog during the lunch hour. (90min)







I had to get this one out of my system before going to bed. (40min)

5.16.2009

Reboot...continued



5/30/09 70%






5/23/o9 60%




slowly working on this when I get a chance.....it'll be a few more posts. I'm spending about 30 min each time I get.




5.11.2009

Reboot








Here is an old demo from one of the classes I taught at CDA. It was a demo on generating thumbnails. I thought the shapes were working in the thumbnail and I decided to take a step further and see how far I can go. This is not at all finished, but I wanted to share how I usually start my processes. My goal is to go for a near photoreal render using custom brushes. I'll try to carry on this later to finish as time allows. Work has been crazy lately since I'm coming home late these days.


4.18.2009

Update: In Retrospect


I apologize for not updating for awhile. After two months of unemployment, I started working again and it has been extremely busy. However, I would like to share my personal experiences of my walk in art and maybe it can help some of you out there who are going through the same thing at this tough economic time.


My journey as an artist is still very short and I still don't consider myself quite "there" yet. My art career started at Insomniac in 2003 and my experience there was great. But after 5 years, I left to look for something different and most importantly to expand my growth as a concept designer. It was a difficult decision leaving a great place, but it was a necessary one in order to grow. In September 2008, an opportunity came from Imagi to work on Gatchaman (G-Force). Since I was a big fan of the series, I couldn't pass up the opportunity. The short time I was there was amazing! I learned a lot by working with amazing artists Todd Uyeminami, Kevin Chen, Patrick Awa, and Yung-Lo Chang. This was a group of people you can come in and be content about going to work on a Monday morning. Going into 4 months, Imagi laid off the majority of the US staff and left only a small crew. I was out of a job, but I had no regrets on making that move over. Absolutely no regrets.

Two months passed since the layoff from Imagi. With the shaky economy, it seemed that alot of studios were( and still are) going through tough times which resulted in huge layoffs. The animation/film industry seemed to be affected more. During the downtime, I had some nice quality time with our daughter during the day and did small freelance jobs on the side. I also worked on some personal things which I did not have time to work on before. A few opportunities came shortly to interview and tour with some local and Bay Area studios and I met some amazing artists which I long admired since school.


However, a lot of thoughts were buzzing through my mind during the last two months. It was a very uncomfortable and scary feeling going from a busy everyday routine to having so much free time. You start to feel unproductive after some point. It also forced me to deal with what was going on in the world first hand after hearing thousands of people out of work. You never assume it can happen to you. It's ironic because I asked for a challenge and it came in a way that I least expected. Life plays you this way I find. I gained alot of perspective on things. Family and good health are more important than all the money you can make in the world. Being home gave me the opportunity to spend quality time with my daughter. She is a great baby, but it was definitely a challenge caring for her all by myself after my wife went back to work.


Despite the rough couple of months, I was really glad that things happened the way it did. Having two months off helped me reflect on life and look at things from a different perspective. As we all know, it takes a fall to stand taller. There will be a few of those ahead I'm sure.

I returned to the game industry recently. I joined the highly talented team at Naughty Dog as a concept artist under the direction of Robh Ruppel, who is a tremendous inspiration. It's a great blessing to be a part of that team. I'm currently helping to wrap up Uncharted 2. I was hoping to return to teaching at Concept Design Academy this summer, but with so many things going on now, I decided it's best to wait until things settle.

In the end, when things seems really bad, they eventually will work out one way or another if you let it. By sharing this, I hope to let people realize that we're all going through the same hard times together. Stay inspired friends and thanks again for the support on this blog throughout the years.



3.20.2009

Exersketch Episode One






I'm currently working at NoJobo Studios where I spend alot of time doing "random" things. This week, I decided that I needed boot camp to keep my art circulation going. I was looking at alot of architecture references online and I was fascinated by some of the older areas in Hong Kong. I did use references for some of the more complex details. I wanted to savor the drawing aspect and then take it to the painting later on. Here it is so far in progress. The layout took more than a couple of hours. Enjoy! (btw...Nojobo Studios is a joke for No Job:) )



3.12.2009

Sketch Medley
























I'm reorganizing some old files lately and ran across some old sketches and ideations for props. A lot of sketches and drawings accumulated over a year. I didn't even remember some of these drawings I worked on honestly. That's how fast a year goes by when you're bombarded by work. I tend to shy away showing these sketches because there are so many great artists out there that do it better than I. Here they are anyways. Enjoy!

2.28.2009

something old





I found this old painting I did during the landscape days. It was painted at the location on Reseda and Nordoff ( I forgot the crosstreet). This was done in acrylic on a 11 x 14 canvas. Good times!

2.27.2009

skeetchy


It didn't turn up exactly how I wanted. It was a good excercise for the day nonetheless. Enjoy.

2.23.2009

dug from the files


I'm finally starting to update my work once more due to the unfortunate event at Imagi. It was a great experience while it lasted and we had a great team. I felt I definitely grew stronger as an artist for the short period I worked and I learned alot from my peers. It's really a shame that things ended up this way because there were so much talent in that studio. I hope things will work out over there for the best.

I posted an old compilation of thumbs from Resistance 2 of some scenes that eventually turned into paintings. Good times. Enjoy!

2.18.2009

Whatever comes into mind....



It's 'whatever comes into mind blog week.' This is loosely based off a dream I had a couple of days ago. I'll update as much as I can while there is some down time.


2.17.2009

Downtime sketches











I had this really bad urge to do environments again for long while now. I think the last time I did a dedicated one was when I was at Insomniac. We're still waiting for the news about Imagi. In the meantime, here are 3 so called speed paintings. I got lazy with the first two. I just changed the themes between them. (Traffic in L.A. is still bad in the future. Sorry! California is still 20,000,000,000,000,000,000,000 dollars in debt). Enjoy!

2.14.2009

Pet Project Part 1




These are just a few ideas scribbled on post-it notes based on Pepper's (my other cat) personality and a dream I had about my cats driving vehicles. The design is based off litterboxes since Pepper love to ****. I wanted to get this down in some form before I forget. This wasn't what I had in mind for vehicles mentioned earlier, but this could turn out to be fun so I'll continue with this. I might proceed with turn arounds at some point if it's successful. I'll post more later if I get a break from babysitting. Cheers.

11.30.2008

To Infinity and Beyond!!
















I started this piece a couple of weeks in piecemeal knowing that my daughter Alison will be born this week. Knowing what many parents go through with their first child (no sleep), my time for personal art will be cut in half if none at all. I'll sneak in a few vehicles like I promised (when baby is asleep). There will probably be a blackout for a few weeks after this posting. Enjoy!



This is a tribute to one of my all time heroes, Stephan Martiniere. His work is truly inspiring and perhaps influenced alot of my own work up to now. I had alot of fun attending his workshop a few weeks ago.







11.13.2008

My Website and R2 Artwork










































I've recently updated my website highlighting some of the concept art I did in the past three years for Ratchet and Clank Future as well as Resistance 1 and 2. Please feel free to check it out. There are still some things I need to update, but I'll get to that later. In the meantime, here are some images from Resistance 2.
If you haven't played R2 (Resistance 2) please check it out and support the team at Insomniac. These guys are great people with great talent and they worked their butts of to make a great game. It was an amazing feat to pull something like this in a year, but this is what Insomniac's reputation is known for.

I'm hoping to post some more personal stuff soon of my own based off the stuff I'm learning at work relating to vehicle design. I've been getting hooked on drawing mechanical stuff and such. On a side note, it's been a very educational and humbling month at the new job since I'm getting my arse grilled and working closely with some phenomenal talent. It feels like first term at Art Center all over again. Love it!! Ok, maybe that's stretching it a bit. :)

A big thanks to Kevin, Patrick, and Todd( the enforcer) for keeping me in check everyday. I'm going to grow alot more because of you guys. Gatchaman Go!

In the meantime enjoy if you haven't seen the site already!

Website: